More Robot Shenanigans

Over the years we have die rolled thousands of anthros personae and hundreds of aliens personae. Robots were almost always referee personae and did not get created that often.  So there are glitches that appear in the robot persona section that must be fixed. For example hobbots were statistically impossible. The new case is with the recursive nature of robotic attacks. Repetition is a problem. Zany numbers of attacks is a problem. While it makes sense for combat robots to be tough, they need to  be more player centered.

{‘RollsFromOne’: 5, ‘RollsFromTwo’: 7, ‘RollsFromThree’: 2, ‘RollsFromFour’: 0}
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0 Hot blast 12 hex range, 2d6 HPS damage. Type B attack
1 Pike 2d6 2d10 intensity stun for 1d20 units
2 Poison Nausea 6 hex range, intensity 3d4, lasting 1d4-1
3 Poison Paralysis 6 hex range, intensity 5d4, lasting 1d4-1
4 Ramming Blunt Flat 1d4 + 1d4 per 3 h/u
5 Ramming Blunt Flat 1d4 + 1d4 per 3 h/u
6 Ramming Blunt Protruberance 1d6 + 1d6 per 3 h/u
7 Ramming CF (12). Sharp Protruberance 1d10 + 1d8 per 3 h/u
8 Ramming Sharp Protruberance 1d10 + 1d8 per 3 h/u
9 Sword 1d12 2d10 intensity stun for 1d20 units
10 Type A Weapon Pick 1d10+2
11 Type B Weapon Boomerang 1d6+1
12 Vibrating Fork 2d4 extra 20 HPS vibration damage
13 Vibrating Halberd 2d6 extra 20 HPS vibration damage
14 Vibrating Lance 1d6 extra 20 HPS vibration damage