Mundane Equipment are the low tech, non artifact items, that the persona needs to survive in the wilds. The equipment lists are compilations of low tech artifacts which personas can easily obtain in even the least organized of societies. The lists are as generic as possible. If any equipment appears which the ref’s milieu does not support, then it cannot be purchased. The referee reserves the right to change wates and costs without notice. Campaign forces unknown to the players may force costs to change, and new previously undiscovered alloys may drastically alter wates.
Each piece of kit includes title, wate, cost and sometimes alternates for each equipment type. The equipment titles should be self explanatory. Almost all the equipment in this chapter can be found in any respectable English dictionary (ed. note: one would use wikipedia.org in these modern times). Equipment wate is always listed in kilograms (kg). Some of the very light items have their wates listed in grams (gm). The more wate a persona carries the less efficient she becomes. The effects of wate bearing are detailed in Chapter 18: Encumbrance. The costs of equipment are listed in electrum pieces (eps).
The mundane equipment in this chapter has its prices listed as costs and not as value. All the costs listed are in electrum pieces (eps). Relative to toys, the low tech equipment in this chapter is valueless. The starting equipment can be given to the personas, or they can buy it with the money that they start the campaign with. The allotment of start money is determined in Chapter 10: Incidentals.
Higher Tech Equipment
The articles on the equipment lists are of a low tech nature, with an underdeveloped, medieval nature to their construction. Anything bought directly from the equipment lists is low tech. Low tech equipment is constructed from animal parts, poorly smelted metals, shoddy plastics and untreated woods. Higher tech equipment is composed of alloys, polymers, and other synthetics. Higher tech equipment functions no differently from the low tech counterparts, but higher tech kit is lighter (1/2 the wate), and more expensive (3 times the cost). Higher tech items are just synthetic age versions of items on the equipment lists and are not artifacts. For example a suit of chain mail has a wate of 5.9 kgs, and a cost of 80 eps. The high tech version of this chain mail would cost 240 eps and have a wate of 3.0 kgs. The higher tech armour would have the same restrictiveness, and the same armour rating as its low tech counterpart. Higher tech equipment is not to be confused with artifacts generated in the toy system.
Class Equipment
Class equipment aids the personas in performing their class skills. The simple collection of devices results in a bonus added to the player’s PT roll. The equipment can only be used by the persona in the pursuit of class skills. Using class equipment for anything other than class skills will usually damage the items beyond usefulness. Chapter 14: Performance Rolls, has all the details necessary for successfully completing class skills. The class equipment for one persona will appear as useless junk to another persona. Each kit of class equipment essentially acts as a black box that allows the persona to operate smoothly in her class skills. It is not required that the persona or the referee describe exactly how the equipment is being used, it just needs to be present. Table 14.2: Minimum Equipment is included here for convenience.
Table 14.2 Minimum Class Equipment
The minimum tool needed to attempt various performance rolls.Persona Class | Minimum Equipment |
---|---|
Biologist | Notebooks |
Knite | MSTR of 18 |
Mechanic | Any Tool |
Mercenary | Any weapon |
Nomad | Nothing |
Nothing | Consciousness |
Spie | Dark Sunglasses, trenchcoat |
Veterinarian | A smile |
Alien (non class) | Same as class |
Robot | None |
Persona Class | Minimum Equipment |
Table 24.1 Optimum Class Equipment
List of equipment that will give the persona bonuses in their class maneuvers.Persona Class | Description | Benefit | Wate | Cost (eps) |
---|---|---|---|---|
Biologist | Research Library | +AWE | 5 kg | 500 |
Knite | Concentration Symbol | +MSTR | 0.5 kgs | Must be given. |
Mechanic | Tool Kit | +INT | 10 kgs | 1000 |
Mercenary | Any weapon | -- | -- | -- |
Nomad | Nothing | -- | -- | -- |
Nothing | Degrees, Lineage | +CHA | 0.5 kgs | 100000 |
Spie | Pick set | +DEX | 1 kgs | 1500 |
Veterinarian | Medical Bag | +CHA | 5 kgs | 3000 |
Alien (non class) | Same as class | -- | -- | -- |
Robot | Neural Scramble | +INT | -- | 42000 |
Persona Class | Optimal Equipment | Benefit | Wate | Cost (eps) |
Armour
The combat parameters of armour and shields are detailed in Chapter 29: Armour Rating. There are two armour lists, general and designer. General armour has a flat rate and cost. The wate is directly added to the persona’s WA (unless it is worn), and the cost is directly subtracted from the persona’s savings.
High Tech Armour: If the campaign’s milieu allow for it higher tech armour may be available for purchase. Higher tech armour functions exactly the same as it’s low tech version, but it has half the wate, and costs three times as much.
Designer Armour: Designer armour should be used for personas that have unique body structures. Personas such as aliens, and anthros with wings or multiple arms. Designer armour depends on the body wate of the persona wearing it. On Table 24.2: Mundane Body Armour. Designer armour costs six times more than the regular armour. A combination of higher tech designer armour would cost 18 times more than the lo tech armour cost.
Table 24.2 Mundane Body Armour
All the protection money can buy.Armour Type | Armour Rating (AR) | Wate (kgs) | Cost (eps) | Designer Wate (%) |
---|---|---|---|---|
None | 500 | 0 | 0 | 0 |
Furs, Skins | 550 | 2.7 | 3 | 3.2 |
Leather | 550 | 3.0 | 5 | 4.3 |
Padded | 550 | 2.0 | 4 | 2.9 |
Studded | 575 | 3.8 | 15 | 5.4 |
Ring | 575 | 5.0 | 30 | 7.1 |
Scale | 600 | 8.0 | 60 | 11.4 |
Cured Hide | 600 | 2.5 | 90 | 3.5 |
Plant Fibre | 600 | 2.2 | 170 | 2.4 |
Chain | 625 | 5.9 | 80 | 8.3 |
Splint | 650 | 8.0 | 75 | 11.3 |
Banded | 650 | 7.0 | 160 | 10.0 |
Plastix | 675 | 1.1 | 600 | 1.6 |
Plate | 675 | 9.0 | 375 | 12.6 |
Plate Armour | 700 | 10.0 | 450 | 14.2 |
Armour Type | AR | kgs | eps | % Wate |
Table 24.3 Mundane Shielding
All the shielding that money can buy.Shield Type | AR Adjustment | Wate (kgs) | Cost (eps) | Alternate |
---|---|---|---|---|
Chain | +25 | 4.0 | 5 | Rope |
Net, cloak | +25 | 2.0 | 7 | Curtain |
Shield, Small | +35 | 3.0 | 20 | Garbage lid |
Shield, Medium | +45 | 5.0 | 30 | Street sign |
Shield, Larg | +50 | 7.0 | 50 | Chair |
Shield Type | AR Adjust | kgs | eps | Alternate |
Type A, B and C Weapons
Type A weapons are thrusting and striking weapons. These weapons do not have lighter high tech versions because they depend on inertia to inflict damage. The wate of these weapons is listed in kg, and the cost in eps. A persona may use one of the alternate weapons; however, she cannot use her BP on her her to hit roll. Only the BNP can be added to to hit rolls for alternate weapons. Type B weapons are non-powered missile weapons. The are high tech versions of type B weapons. Such weapons do no extra damage, and can only benefit the persona by having a decreased wate. A persona may use one of the alternate weapons; however she cannot use her BP on her to hit roll. Only the BNP can be added to hit rolls for alternate weapons. Type C weapons are powered missile attacks. Mostly include guns and other powered weapon attacks that are usually generated as artifacts. Crossbows are the only type C weapon that can be purchased in this chapter.
Table 24.4 Type A Weapons
Mundane thrusting and striking weapons, including free alternatives.
Weapon Wate (kgs) Damage Cost (eps) Alternate
Axe 1.8 1d10+2 10 Throwing axe
Brass Knuckles 0.4 1d3
15 Gauntlet, wire
Chain 2.0 1d6+1 2 Rope, hose
Fist, paw (punch) -- 1d4-3 -- Glove
Flail, small 0.5 1d4 6 Nunchuk, arm
Flail, large 1.5 1d8 15 None
Foot, hoof (kick) -- 1d4-1 -- Boot
Fork 1.6 2d4 8 Rake, pitchfork
Hammer 3.0 2d6+2 14 Wrench
Lance, small 10.0 4d4 18 Coat rack
Lance, large 13.0 4d6 24 Flagpole
Mace, small 1.0 1d3 8 Pipe, wrench
Mace, large 2.5 1d6 16 Shovel, crobar
Morning Star 1.75 1d6+1d4 10 Ball and chain
Orchid (razor glove) 0.9 1d4+1 25 Broken bottle
Pick, small 1.5 1d4 10 T-Square, nail in board
Pick, large 2.5 1d10+2 16 Hoe
Pike 8.0 2d6 5 None
Point (dagger) 0.3 1d3 3 Ice pick, scissors
Scimitar 1.2 1d8 30 Saw
Spear 2.5 1d12+1 2 Pointed stick
Staff, small 1.5 1d4+1 1 Cane, bone, 2x4
Stall, large 2.0 1d6 1 Pole, coat rack
Sword, short 0.4 1d4 16 None
Sword, medium 0.8 1d8 20 None
Sword, Long 1.2 1d10 30 None
Sword, Combo 1.8 1d12 50 None
Sword, Double 2.4 2d8 70 None
Weapon kgs HPS damage eps Alternate
Table 24.5 Type B and C Weapons
Mundane throwing and powered weapons, including some alternatives.Weapon | Wate (kgs) | Damage | Cost (eps) | Alternate |
---|---|---|---|---|
Axe | 1.75 | 1d8 | 10 | Hatchet |
Bolo | 1.25 | 2d3 | 15 | None |
Boomerang | 0.45 | 1d6+1 | 10 | Right angle |
Bow, small | 0.95 | 1d6 | 30 | None |
Bow, large | 1.1 | 1d6 | 120 | None |
Bullwhip | 0.8 | 1d3+1 | 25 | Chain, towel |
Crossbow, small | 1.35 | 1d10 | 120 | None |
Crossbow, Large | 2.85 | 1d12 | 250 | None |
Mace, small | 1.0 | 1d3 | 8 | Frying pan |
Object (rock) | 0.75 | 1d3 | 1 | Grenade, lunchbox |
Point (dagger) | 0.25 | 1d3 | 3 | Pen, dart |
Shuriken | 0.4 | 1d4+1 | 6 | Tin can lid |
Sling | 0.15 | 1d4 | 1 | None |
Spear | 2.0 | 1d8 | 2 | Fork, javelin |
Staff, small | 1.5 | 1d4 | 1 | Board, cane, bone |
Staff, large | 2.0 | 1d6 | 1 | Pole, paddle |
Sword | 2.0 | 1d4 | -- | Any sword |
Wham (discus) | 1.75 | 1d6 | 20 | Dish, frisbee |
Weapon | kgs | HPS damage | eps | Alternate |
Table 24.6 Ammunition for Type B and C Weapons
Some mundane weapons need ammunition, some possible alternatives are included.Weapon | Ammo | Wate (gms) | Cost | Alternate |
---|---|---|---|---|
Bow, small | Arrow, small | 30 | 2 sps | Pencils, Large arrows |
Bow, large | Arrow, large | 50 | 4 sps | None |
Crossbow, small | Bolt, small | 40 | 3 sps | Pencils, |
Crossbow, Large | Bolt, large | 60 | 5 sps | Large arrows |
Sling | Bullet | 10 | 2 cps | Ball bearing, rock |
Weapon | Ammo | gms | Cost | Alternate |
Survival Equipment
Survival equipment is divided amongst essential survival equipment, and non-essential survival equipment. The essential equipment consists of useful pieces of survival equipment: backpacks, tents, food, water, rope, etc. The nonessential equipment is devoted to items which are not essential, but are nice to have: sleeping bags, tents, rain suits, etc.
Survival Pack: The survival pack costs 70 eps, and has a wate of 13.5 kg. The survival pack is designed to speed up the equipment buying procedure. A ref may not allow the survival pack to be purchased as one lump, but the list of equipment can be used to ensure that each expedition member is properly equipped.
Table 24.7 Survival Pack
Recommended mundane equipment for low tech expedition members.Item |
---|
Backpack |
Bed roll |
Food, 1 week |
Knife |
Oil, 5 flasks |
Rope, 8 hexes |
Skin, 2 liters |
Tinder box |
Torches, 5 |
Item |
Table 24.8 Essential Mundane Equipment
Mundane but essential. Like socks, which are not on this list.Item | Wate (kgs) | Cost (eps) |
---|---|---|
Backpack | 1.0 | 25 |
Bed roll | 1.0 | 1 |
Box, small | 1.5 | 15 |
Box, large | 2.5 | 40 |
Candle | 75 gms | 1 sps |
Felt Pen | 50 gms | 2 |
Food, meal | 0.2 | 1 sps |
Food, day | 0.6 | 5 sps |
Food, week | 4.2 | 3 |
Knife | 0.3 | 3 |
Medikit | -- | -- |
Oil, flask | 0.5 | 3 |
Pole, 1 hex | 2.0 | 3 cps |
Pot | 0.5 | 3 |
Pouch | 0.7 | 3 |
Rope, 8 hexes | 1.7 | 3 |
Sack | 1.8 (18 full) | 16 cps |
Skin, 1 liter | 0.1 (1 full) | 15 sps |
Soap | 10 gms | 75 |
Spike | 5.0 | 10 |
Tinder box | 30 gms | 5 |
Torch | 0.5 | 1 cps |
Towel | 0.4 | 8 sps |
Item | Wate | Cost |
Table 24.9 Non-Essential Mundane Equipment
Non-essential mundane equipment detailed for your pleasure. This is not an exhaustive list.Item | Wate (kgs) | Cost (eps) |
---|---|---|
Abacus | 0.1 | 50 |
Air Mattress | 3.0 | 93 |
Air Pump | 1.0 | 75 |
Alarm Clock | 0.7 | 25 gps |
Axe | 1.75 | 10 |
Binoculars | 0.8 | 3 pps |
Blanket | 1.5 | 2 |
Bottle and lid | 0.3 | 3 gps |
Bottle opener | 0.1 | 1 |
Bowl | 0.7 | 1 |
Broom | 0.9 | 6 |
Bucket | 1.6 (5 full) | 55 sps |
Bug Repellent | 35 gms | 20 |
Can opener | 0.3 | 2 |
Carton | 0.2 (20 full) | 3 cps |
Clothing, keep dry | 2.0 | 25 |
Clothing, keep warm | 3.5 | 30 |
Clothing, keep cool | 1.0 | 10 |
Comb | 10 gms | 2 |
Compass | 1.0 | 4 pps |
Cork screw | 0.4 | 25 sps |
Corn Popper | 2.0 | 4 |
Cup | 0.1 | 1 |
Fork | 90 gms | 1 |
Griddle | 2.3 | 11 |
Hammer | 3.0 | 14 |
Hammock | 1.0 | 10 |
Jerry can | 2.7 (8 full) | 5 |
Ladle | 0.3 | 2 |
Lantern | 1.0 | 18 |
Lighter Fluid | 0.8 | 35 |
Magnifying glass | 0.2 | 2 gps |
Medikit | -- | -- |
Mirror | 0.1 | 20 |
Noisemaker | 1.0 | 1 pps |
Pan | 2.3 | 11 |
Plate | 0.3 | 4 |
Pliers | 0.3 | 5 |
Purse | 0.8 | 6 |
Quiver | 0.7 | 20 |
Sack, small | 0.6 (6 full) | 16 cps |
Saw | 0.5 | 8 |
Scissors | 0.1 | 5 |
Screwdriver | 0.1 | 5 |
Sewing kit | 75 gms | 15 |
Shovel | 1.0 | 10 |
Sleeping Bag | 3.0 | 30 |
Sponge | 0.2 | 8 |
Spoon | 150 gms | 1 |
Sun Screen | 10 gms | 25 |
Telescope | 2.1 | 4 pps |
Tent, 2 anthros | 10 | 30 |
Tent, 4 anthros | 25 | 75 |
Tent, 8 anthros | 62 | 175 |
Toilet paper | 20 gms | 20 |
Toothbrush | 45 gms | 1 |
Toothsoap | 96 gms | 4 |
Whiz and click thing | 250 gms | 10 gps |
Item | Wate | Cost |