If the referee is at a loss for what kind of robot to introduce to the expedition, she can always generate a robot referee persona using this chapter. Detailed explanation of robot persona peculiarities is described in Chapter 5: Robots.
Robot RP Creation Checklist
Table 11-3.1 Robot RP Checklist
What every robot RP needs to be properly fabricated.
1) | Determine bot type |
2) | Determine bot attributes |
3) | Base Anthro Type |
4) | Armour rating |
5) | Movement rate |
6) | Wate allowance |
7) | Power source |
8) | Sensors |
9) | Locomotion type |
10) | Offensive systems (attacks) |
11) | Defensive systems (defenses) |
12) | Peripheral systems (random) |
13) | Description |
14) | Wate |
15) | Size |
16) | Control factor |
17) | Hit points |
18) | Age |
19) | Tech level |
20) | Return To Chapter 11 |
1) Robot RP Type
When the persona’s attributes and attribute levels have been determined, refer to the Robot Determination Table to see what possibilities are available to the player. For example, a bot with a PSTR Level III would look down the column for PSTR III and find that three robot types (F, H & J) are allowed. This is repeated for each of the four attributes. The robot type that appears most frequently becomes the persona’s robot type. In the case of a tie, the player is free to choose.
Table 11 3.2 Robot RP Robot Type-2017-10-05.csv
Determine the robot type of the robot RP.
Die Roll (1d1000) | Robot Type | Type Name |
001-042 | A | Android |
043-084 | C-E | Combat, Expendable |
085-105 | C-D | Combat, Defensive |
106-120 | C-L | Combat, Offensive-Light |
121-125 | C-H | Combat, Offensive-heavy |
126-195 | D | Data Analyzer |
196-135 | E-P | Explorations, Planetary |
136-155 | E-X | Explorations, ExtraPlan. |
156-255 | H | Hobbot |
256-280 | I-L | Industrial, Lifting |
281-304 | I-C | Industrial, Construction |
305-335 | I-M | Industrial, Moving |
336-375 | J-D | Janitorial, Domestic |
376-415 | J-I | Janitorial, Industrial |
416-515 | M | Maintenance |
516-535 | P-R | Police, Riot |
536-575 | P-C | Police, Civilian |
576-615 | P-S | Police, Special Ops. |
616-655 | R-R | Rescue, Retrieval |
656-695 | R-S | Rescue, Spillage |
696-800 | S | Social |
801-840 | T-P | Transport, Planetary |
841-860 | T-X | Transport, ExtraPlan. |
861-920 | V-D | Veterinarian, Diagnostic |
921-999 | V-I | Veterinarian, Interventional |
000 | Ref's own table | (multi-bot?) |
Die Roll (1d1000) | Robot Type | Type Name |
2) Robot RP Attributes
Although attributes for robots are comprised of the usual seven (AWE, CHA, CON, DEX, INT, MSTR, PSTR), their generation differs. There are four prime requisites: CON, DEX, INT and PSTR. Each of these is determined initially on a four-sided die and is referred to as the level of the attribute. A player that rolls a three for PSTR thus has a PSTR level of 3. The level of the attribute is quite distinct from the true value of the attribute. The levels are used to determine what robotic type the player will have and must be converted to standard attribute values for play. Although a robot’s attributes may change in the course of a campaign, its attribute level cannot change. So before moving on the persona will be have four attribute levels each between one and four. For example the robot Persona Sal has a CON level 0f 2, a DEX level of 2, a INT level of 3 and a PSTR level of 4. These attribute levels are endlessly important for robot personas. There are no table for adjusting robotic attributes.
Type | Type Name | AWE | CHA | CON | DEX | INT | MSTR | PSTR | Type Name |
A | Android | 3d6 | 13+1d6 | 19+1d6 | 19+1d6 | 19+1d6 | 0 | 19+1d10 | Android |
C-E | Combat, Expendable | 3d6 | 3d6 | 7+2d8 | 19+1d6 | 1+2d8 | 0 | 19+1d10 | Combat, Expendable |
C-D | Combat, Defensive | 4d6 | 3d6 | 19+1d6 | 19+1d6 | 1+2d8 | 0 | 19+1d10 | Combat, Defensive |
C-L | Combat, Offensive-Light | 3d6 | 3d6 | 19+1d6 | 19+1d6 | 1+2d8 | 0 | 19+1d10 | Combat, Offensive-Light |
C-H | Combat, Offensive-heavy | 3d6 | 3d6 | 22+1d3 | 19+1d6 | 1+2d8 | 0 | 26+1d3 | Combat, Offensive-heavy |
D | Data Analyzer | 3d6 | 3d6 | 1d12 | 1d12 | 19+1d6 | 0 | 1d12 | Data Analyzer |
E-P | Explorations, Planetary | 13+1d6 | 3d6 | 19+1d6 | 7+1d6 | 1d8 | 0 | 15+1d4 | Explorations, Planetary |
E-X | Explorations, ExtraPlan. | 13+1d6 | 3d6 | 19+1d6 | 7+1d6 | 23+1d2 | 0 | 15+1d4 | Explorations, ExtraPlan. |
H | Hobbot | 3d6 | 3d6 | 1d8 | 1d8 | 13+1d12 | 0 | 1d8 | Hobbot |
I-C | Industrial, Construction | 3d6 | 3d6 | 3d8 | 13+1d6 | 19+1d10 | 0 | 13+1d6 | Industrial, Construction |
I-L | Industrial, Lifting | 3d6 | 3d6 | 3d8 | 13+1d6 | 13+1d6 | 0 | 19+1d10 | Industrial, Lifting |
I-M | Industrial, Moving | 3d6 | 3d6 | 3d8 | 19+1d10 | 13+1d6 | 0 | 13+1d6 | Industrial, Moving |
J-D | Janitorial, Domestic | 3d6 | 3d6 | 1d8 | 2d8 | 12+1d6 | 0 | 2d8 | Janitorial, Domestic |
J-I | Janitorial, Industrial | 3d6 | 3d6 | 1d8 | 2d8 | 1d12 | 0 | 2d8 | Janitorial, Industrial |
M | Maintenance | 3d6 | 3d6 | 2d8 | 8+1d10 | 8+2d8 | 0 | 1d8 | Maintenance |
P-C | Police, Civilian | 4d6 | 13+1d6 | 13+1d6 | 19+1d6 | 13+1d6 | 0 | 15+1d4 | Police, Civilian |
P-R | Police, Riot | 3d6 | 3d6 | 14+1d6 | 19+1d6 | 13+1d6 | 0 | 15+1d4 | Police, Riot |
P-S | Police, Special Ops. | 13+1d6 | 3d6 | 14+1d6 | 19+1d6 | 13+1d6 | 0 | 15+1d4 | Police, Special Ops. |
R-R | Rescue, Retrieval | 3d6 | 3d6 | 19+1d6 | 21+1d4 | 7+1d12 | 0 | 3d6 | Rescue, Retrieval |
R-S | Rescue, Spillage | 3d6 | 3d6 | 19+1d6 | 7+1d12 | 7+1d12 | 0 | 7+1d12 | Rescue, Spillage |
S | Social | 3d6 | 19+1d6 | 2d8 | 2d8 | 14+1d10 | 0 | 1d8 | Social |
T-P | Transport, Planetary | 3d6 | 3d6 | 1d8 | 1d8 | 1d8 | 0 | 1d8 | Transport, Planetary |
T-X | Transport, ExtraPlan. | 3d6 | 3d6 | 1d8 | 21+1d4 | 21+1d4 | 0 | 1d8 | Transport, ExtraPlan. |
V-D | Veterinarian, Diagnostic | 19+1d6 | 13+3d6 | 2d8 | 19+1d6 | 14+1d10 | 0 | 1d8 | Veterinarian, Diagnostic |
V-I | Veterinarian, Interventional | 3d6 | 3d6 | 2d8 | 22+1d3 | 20+1d4 | 0 | 1d8 | Veterinarian, Interventional |
Type | Type Name | AWE | CHA | CON | DEX | INT | MSTR | PSTR | Type Name |
Robot RP attributes are base on the robot type.
3) Robot RP Base Anthro Type
This is the anthro type that the robot referee persona was manufactured for. Unless otherwise specified, a bot will not harm or allow to come to harm any member of its manufacturing anthro type. So, if a robot were to have an equine base anthro type, then the persona would not be able to damage any equine anthro that she met. Nor would the robot allow the equine anthro to accidentally come to harm. Non-lethal attacks that inflict small amounts of damage can be employed against a robot’s base anthro type. A robot will protect a member of its base anthro type from other expedition members also. This is a major inconvenience that the player must get around when running a robot. Androids (type A) and combat robots (type C) are exempt from protecting their manufacturing anthro type. Whenever the referee persona robot wants to damage her manufacturing anthro type she must make a control. More information about control factor is found in Chapter 5: Robots.
Table 11-3.4 Robotic RP Base Anthro Type
What is the base anthro type the robot RP was developed for.
Die Roll (d100) | Base Anthro Type |
01-02 | Aquarian |
03-04 | Avarian |
05-10 | Canine |
11-15 | Equine |
16-20 | Feline |
21-25 | Florian |
26-76 | Humanoid |
77-81 | Insectiod |
82-86 | PSH |
87-92 | Reptilian |
93-95 | Rodentia |
96-97 | Ursidae |
98 | Robot |
99 | Alien |
00 | Other (alien, Ref's Own Table) |
Die Roll | Base Anthro Type |
4) Robot RP Armour Rating
All bots have a base AR of 700. It is important to note that armour rating values are the same for robots and all other personas. A robot has no immunity from punches, slashes and bangs just because they are composed of special alloys. A successful to hit roll will do damage to a robot as it would to any other target. So a to hit roll of 700 or higher would damage a bot with an AR 700 just as it would damage any other persona with an AR of 700. Robots are different from biological creatures and damage differently. This aspect of damage is covered in this chapter under robotic damage.
5) Robot RP Movement Rate
Robotic movement rates are determined by the robot’s DEX value. Robots are twice as fast as those other personas with the same DEX. Those bots which move faster than 8 h/u, must accelerate the same as vehicles. Robotic acceleration is one hex per unit per PSTR level.
Table 11-3.5 Robotic RP Movement Rate
Dexterity | Movement Rate (h/u) |
1-2 | 2 |
3-5 | 4 |
6-8 | 6 |
9-11 | 8 |
12-14 | 10 |
15-16 | 12 |
17 | 14 |
18 | 16 |
19 | 18 |
20 | 20 |
21 | 22 |
22 | 24 |
23 | 26 |
24 | 28 |
25 | 30 |
Dexterity | Movement Rate (h/u) |
Robot RP movement rate is determined by DEX.
6) Robot RP Wate Allowance
Bots are affected by encumbrance, though not as much as other referee personas. As expected, weight allowance is determined by the PSTR and the PSTR level of the bot. The wate allowance of a robot, measured in kilograms, is determined on the Robotic Wate Allowance table. A robot with a PSTR level of 3 and a 17 PSTR would have a wate allowance of 75 kgs. This means that the robot can carry 75 kgs before any movement penalties are incurred. All penalties of encumbrance apply to robots as they would apply to other personas. These affects are detailed in Chapter 18: Encumbrance.
Table 11-3.6 Robotic RP Wate Allowance
The stronger the robot RP the more it can carry.
BOT PSTR | LEVEL 1 | LEVEL 2 | LEVEL 3 | LEVEL 4 |
1 | 4.5 | 9.0 | 13.5 | 18.0 |
2 | 5.6 | 11.2 | 16.8 | 22.4 |
3 | 6.8 | 13.6 | 20.4 | 27.2 |
4 | 7 | 14 | 21 | 28 |
5 | 8 | 16 | 24 | 32 |
6 | 10 | 20 | 30 | 40 |
7 | 12 | 24 | 36 | 48 |
8 | 13 | 26 | 39 | 52 |
9 | 14 | 28 | 42 | 56 |
10 | 15 | 30 | 45 | 60 |
11 | 16 | 32 | 48 | 64 |
12 | 17 | 34 | 51 | 68 |
13 | 18 | 36 | 54 | 72 |
14 | 19 | 38 | 57 | 76 |
15 | 20 | 40 | 60 | 80 |
16 | 22 | 44 | 66 | 88 |
17 | 25 | 50 | 75 | 100 |
18 | 28 | 56 | 84 | 112 |
19 | 31 | 62 | 93 | 124 |
20 | 34 | 68 | 102 | 136 |
21 | 39 | 78 | 117 | 156 |
22 | 45 | 90 | 135 | 180 |
23 | 52 | 104 | 156 | 208 |
24 | 60 | 120 | 180 | 240 |
25 | 69 | 138 | 207 | 276 |
26 | 79 | 158 | 237 | 316 |
27 | 90 | 180 | 270 | 360 |
28 | 102 | 204 | 306 | 408 |
29 | 115 | 230 | 345 | 460 |
BOT PSTR | LEVEL 1 | LEVEL 2 | LEVEL 3 | LEVEL 4 |
7) Robot RP Power Source
All bots operate on electrical power but the cell (or supercell) that converts the source into electrical power will vary. For further information about Robotic Power Sources refer to Chapter 5: Robots.
Table 11-3.7 Robotic RP Power Source
The robot RP's energy source.
Die Roll (d100) | Cell Type |
01-09 | 1) Basic - Solid |
10-18 | 1) Basic - Liquid |
19-27 | 1) Basic - Gaseous |
28-38 | 2) Broadcast |
39-49 | 3) Dynamo |
50-61 | 4) Gravitational |
62-72 | 5) Magnetic |
73-88 | 6) Nuclear |
89-91 | 7) Plasmoid |
92 | 8) Psionic |
93-97 | 9) Solar |
98-00 | Ref's Own Table |
Die Roll (d100) | Cell Type |
8) Sensors
All robots will have built-in audio and video sensors which will allow the robot to “hear” and “see”. Robots will receive one additional sensor for every 4 points of AWE. The new sensor type is rolled on the below table.
Table 11-3.8 Robotic RP Sensors
Determines the robot RP inputs.
Die Roll (d100) | Sensor Type |
01-70 | 1) Video |
71-76 | 2) Alternate Optical |
77-83 | 3) Vibrations |
84-90 | 4) Sonar |
91-96 | 5) Radar |
97-00 | 6) Ref's Own Table |
Die Roll (d100) | Sensor Type |
9) Locomotion
This means of locomotion, in addition to being an important necessity, will add a great deal of personality and individuality to the bot. The locomotion type is the first indication of the appearance of the robot and it will greatly affect the development of the persona. To determine the robot’s locomotion type, roll once on Table 11-3.9: Robot RP Locomotion.
Table 11-3.9 Robotic RP Primary Locomotion
Determine how this robot RP gets around.
Die Roll (d100) | Primary Locomotion Type |
01-11 | 1) Anti-Gravity |
12-17 | 2) Chemical Slide (and secondary) |
18-25 | 3) Electromagnetic Legs |
26-31 | 4) Jets (and secondary) |
32-39 | 5) Magnetic |
40-45 | 6) Pistons (4d4) |
46-55 | 7) Pods (d10) |
56-62 | 8) Propellers (and secondary) |
63-66 | 9) Sails (and secondary) |
67-72 | 10) Skis (d4+2) |
73-74 | 11) Slog Bag |
75-81 | 12) Tracks |
82-98 | 13) Wheels (d12) |
99-00 | Ref's Own Table |
Die Roll | Primary Locomotion Type |
Table 11-3.10 Robotic RP Secondary Locomotion
On way to get around is not enough.
Die Roll (d100) | Secondary Locomotion Type |
01-30 | 1) Anti Gravity |
31-40 | 2) Chemical Slide |
41-55 | 10) Skis (d4) |
56-99 | 13) Wheels (d6) |
00 | Ref's Own Table |
Die Roll | Secondary Locomotion |
10) Offensive Systems
Robotic attacks are rarely built-in devices designed for inflicting damage on targets in combat. The robots in EXP have a particularly high level of free will and hence are considered quite insane. The majority of “weapons “that robots use are improperly utilized robotic devices. Chapter 5: Robots, and Chapter 31: Robotic Combat are both very helpful chapters in regards to robot RP offensive systems.
Table 11-3.11 Robot RP Attacks
Robot RP robot type determines built in attack abilities.
Robot Type | Type Name | Ram | Table 1 | Table 2 | Table 3 | Table 4 | Type Name |
A | Android | No | Nil | Nil | Nil | Nil | Android |
C-E | Combat, Expendable | Auto | 1 Roll | Nil | Nil | Nil | Combat, Expendable |
C-D | Combat, Defensive | Auto | 1 Roll | Nil | Nil | Nil | Combat, Defensive |
C-L | Combat, Offensive-Light | Auto | Nil | 2 Rolls | 1 Roll | Nil | Combat, Offensive-Light |
C-H | Combat, Offensive-heavy | Auto | Nil | 1 Roll | 1 Roll | 1 Roll | Combat, Offensive-heavy |
D | Data Analyzer | Yes | 5% 1 Roll | Nil | Nil | Nil | Data Analyzer |
E-P | Explorations, Planetary | Yes | 25% 1 Roll | Nil | Nil | Nil | Explorations, Planetary |
E-X | Explorations, ExtraPlan. | Yes | 1 Roll | Nil | Nil | Nil | Explorations, ExtraPlan. |
H | Hobbot | Yes | 10% 1 Roll | Nil | Nil | Nil | Hobbot |
I-L | Industrial, Lifting | Yes | 35% 2 Rolls | Nil | Nil | Nil | Industrial, Lifting |
I-C | Industrial, Construction | Yes | 2 Rolls | Nil | Nil | Nil | Industrial, Construction |
I-M | Industrial, Moving | Auto | 35% 1 Roll | Nil | Nil | Nil | Industrial, Moving |
J-D | Janitorial, Domestic | Yes | 10% 1 Roll | Nil | Nil | Nil | Janitorial, Domestic |
J-I | Janitorial, Industrial | Yes | 25% 2 Rolls | Nil | Nil | Nil | Janitorial, Industrial |
M | Maintenance | Yes | 40% 1 Roll | Nil | Nil | Nil | Maintenance |
P-R | Police, Riot | Yes | Nil | Nil | Nil | Nil | Police, Riot |
P-C | Police, Civilian | Yes | 1 Roll | Nil | Nil | Nil | Police, Civilian |
P-S | Police, Special Ops. | Yes | 1 Roll | Nil | Nil | Nil | Police, Special Ops. |
R-R | Rescue, Retrieval | Yes | 1 Roll | 24% 1 Roll | Nil | Nil | Rescue, Retrieval |
R-S | Rescue, Spillage | Yes | 25% 1 Roll | Nil | Nil | Nil | Rescue, Spillage |
S | Social | Yes | 10% 1 Roll | Nil | Nil | Nil | Social |
T-P | Transport, Planetary | Yes | 50% 1 Roll | Nil | Nil | Nil | Transport, Planetary |
T-X | Transport, ExtraPlan. | Yes | 50% 1 Roll | Nil | Nil | Nil | Transport, ExtraPlan. |
V-D | Veterinarian, Diagnostic | No | Nil | Nil | Nil | Nil | Veterinarian, Diagnostic |
V-I | Veterinarian, Interventional | No | Nil | Nil | Nil | Nil | Veterinarian, Interventional |
Robot Type | Type Name | Ram | Table 1 | Table 2 | Table 3 | Table 4 | Type Name |
Table 11-3.12 Robot Attack Table ONE
Lowest level of robot RP attacks, but by no means insignificant.
Die Roll (d100) | Table One Attack | Explanation |
01-10 | Deadly Random Peripheral | Damage = PSTR - 1d4 |
11-25 | Striking Peripheral | Weapon Type A on Table 11-3.16 |
26-75 | Ramming | No CF required to ram. If re-rolled take best or roll again. |
76-00 | One Roll on Table Two | Upgrade kill skill with 1 roll on Table 11-3.13 |
Die Roll | Table One Attack | Explanation |
Table 11-1-13 Robot Attack Table TWO
Slightly more dangerous attacks for robot RPs. These include mostly malfunctioning peripherals, and ranged attacks.
Die Roll (d100) | Table Two Attack | Explanation |
01-20 | Two rolls on Table ONE | 2 rolls on Table 11-3.12 |
21-40 | Type B Weapon | Roll missile weapon on Table 11-3:X |
41-45 | Poison, Nausea | Range half PSTR; Intensity 3d4 |
46-50 | Poison, Paralyzing | Range half PSTR; Intensity 3d4 |
51-60 | Weapon, Energy | Type A Weapon from Table 11-3.16 and see Chapter 49 |
61-70 | Weapon, Vibro | Type A Weapon from Table 11-3.16 and see Chapter 49 |
71-80 | Weapon, Stun | Type A Weapon from Table 11-3.16 and see Chapter 49 |
81-90 | Weapon, Inertia | Type A Weapon from Table 11-3.16 and see Chapter 49 |
91-00 | One roll on Table THREE | Gettin' tougher! 1 roll on Table 11-3.14 |
Die Roll | Robotic Attack | Explanation |
Table 11-3.14 Robot Attack Table THREE
Even more dangerous malfunctioning peripherals for the robot RP to attack with.
Die Roll (d100) | Table Three Attack | Explanation |
01-15 | Three Rolls on Table ONE | 3 rolls on Table 11-3.12 |
16-30 | Two Rolls on Table TWO | 2 rolls on Table 11-3.13 |
31-40 | Poison, Nausea | Range half PSTR. Intensity 5d4 |
41-50 | Poison, Paralysis | Range half PSTR. Intensity 5d4 |
51-60 | Weapon, Vibro | Roll Type B Weapon on Table 11-3.17 and Chapter 49 |
61-65 | Weapon, Stun | Roll Type B Weapon on Table 11-3.17 and Chapter 49 |
66-70 | Weapon, Inertia | Roll Type B Weapon on Table 11-3.17 and Chapter 49 |
71-75 | Weapon, Energy | Roll Type B Weapon on Table 11-3.17 and Chapter 49 |
76-80 | Heat/Cold Blast | Range = DEX; 1d6 per PSTR |
81-85 | Acid/Base Mist | Range = DEX; 1d8 per PSTR |
86-90 | Gun | Chapter 46: Guns; MP or lower only |
91-95 | Aerosol | Chapter 45: Grenades and Aerosols; Aerosol only |
96-00 | One Roll one Table Four | Fear Me! 1 roll on Table 11-3.15 |
Die Roll | Table Three Attack | |
Table 11-3.15 Robot Attack Table FOUR
Lots of malfunctioning peripherals and actual lethal weapons for the robot RP.
Die Roll (d100) | Table FOUR Attack | Explanation |
01-15 | Four Rolls on Table TWO | 4 rolls on Table 11-3.13 |
16-30 | Three Rolls on Table THREE | 3 rolls on Table 11-3.14 |
31-40 | Poison, Killing | Range = half PSTR; Intensity 4d4; Save = 1d4 per 2 Intensity; Fail = -1 HPS (death) |
41-50 | Gun | Chapter 46: Guns |
51-60 | Grenade/Aerosol | Chapter 45: Grenades and Aerosols |
61-70 | Bomb/Missile | Chapter 44: Bombs; Range 1km @ PSTR |
71-80 | Acidic/Alkaline Jet | Range = DEX; Weapon type C; Damage = 1d12 per CON |
81-90 | Attack Mutation | Attack Mutation only; Physical if CON > INT; Mental if INT > CON |
91-99 | Disregard Anthro Type | Harbours no concerns toward base anthro type |
00 | Ref's Own Table | Make something up; or choose. |
Die Roll | Weapon Type | Explanation |
Table 11-3.16 Ramming Damage
Die Roll (d100) | Description of Part | Ramming Damage |
01-45 | Blunt and Flat | 1d4 + d4 per 3 h/u |
46-75 | Blunt Protruberance | 1d6 + d6 per 3 h/u |
76-90 | Edge | 1d8 + d8 per 3 h/u |
91-99 | Sharp Protruberance | 1d10 + d8 per 3 h/u |
00 | Ref's Own Table | |
Die Roll | Description of Part | Ramming Damage |
If the robot RP needs to ram this table shows the shape of what it rams with and how much damage it can inflict.
Table 11-3.17 Robot Type A Weapons
Malfunctioning peripherals that resemble and function as certain thrusting and striking weapons.
Die Roll (d100) | Type A Weapon | Weapon Damage |
01-07 | Axe, Battle | 1d10+2 |
08-14 | Flail | 1d8 |
15-21 | Halberd | 2d6 |
22-28 | Fork | 2d4 |
29-35 | Hammer | 2d6+2 |
36-42 | Lance | 1d6 |
43-49 | Mace | 1d6 |
50-56 | Morning Star | 1d6+1d4 |
57-63 | Pick | 1d10+2 |
64-70 | Pike | 2d6 |
71-77 | Scimitar | 1d8 |
78-84 | Spear | 1d12+1 |
85-91 | Staff | 1d6 |
92-99 | Sword | 1d12 |
00 | Ref's Own Table | |
Die Roll | Type A Weapon | Damage |
Table 11-3.18 Type B Weapons
This table shows the appearance and shape and damage of the malfunctioning peripheral.
Die Roll (d100) | Type B Weapon | Weapon Damage |
01-10 | Arrow | 1d6 |
11-20 | Axe, Throwing | 1d8 |
21-29 | Bolt (crossbow) | 1d12 |
30-38 | Boomerang/Bolo | 1d6+1 |
39-47 | Bullet (sling) | 1d8 |
48-56 | Dagger (point) | 1d3 |
57-65 | Dart | 1d4 |
66-74 | Javelin | 1d8 |
75-83 | Spear | 1d8 |
84-92 | Shuriken | 1d4 |
93-99 | Whip | 1d6 |
00 | Ref's Own Table | |
Die Roll | Type B Weapon | Weapon Damage |
11) Defensive Systems
Robot defences are typically malfunctioning peripherals used as a defence in combat, or some kind of industrial hardening to protect the robot to do it’s prescribed task. Occasionally robots defences are just that, a defence built to protect a robot from abuse.
Table 11-3.19 Robot Defences
The amount of active defence that the robot RP has is determined by its robot type.
Robot Type | Type Name | Defences |
A | Android | Nil |
C-E | Combat, Expendable | 1 Roll |
C-D | Combat, Defensive | 1 Roll per 3 CON |
C-L | Combat, Offensive-Light | 2 Rolls |
C-H | Combat, Offensive-heavy | 3 Rolls |
D | Data Analyzer | 1 Roll; 25% 2nd roll |
E-P | Explorations, Planetary | 1 Roll |
E-X | Explorations, ExtraPlan. | 3 Rolls |
H | Hobbot | 50% 1 Roll |
I-L | Industrial, Lifting | 15% 2 Rolls |
I-C | Industrial, Construction | 15% 1 Roll |
I-M | Industrial, Moving | 15% 1 Roll |
J-D | Janitorial, Domestic | 14% 2 Rolls |
J-I | Janitorial, Industrial | 45% 2 Rolls |
M | Maintenance | 40% 1 Roll |
P-R | Police, Riot | 1 Roll |
P-C | Police, Civilian | 1 Roll |
P-S | Police, Special Ops. | 1 Roll |
R-R | Rescue, Retrieval | 3 Rolls |
R-S | Rescue, Spillage | 3 Rolls |
S | Social | 85% 1 Roll (non lethal) |
T-P | Transport, Planetary | 40% 1 Roll |
T-X | Transport, ExtraPlan. | 40% 1 Roll |
V-D | Veterinarian, Diagnostic | 10% 1 Roll |
V-I | Veterinarian, Interventional | 10% 1 Roll |
Robot Type | Type Name | |
Table 11-3.20 Robot Defences
Defences for the robot RP whether actively built as defences or malfunctioning peripherals.
Die Roll (d100) | Defence Type | Explanation |
01-06 | Anti-Missile | AR versus missile +1d6 times 50; miss negates area of effect |
07-12 | Anti-Personnel | Damage 3d6; Intensity = Damage jump off |
13-29 | Armour Rating Increase | Increase AR by 1d6 times 50 |
30-35 | Artifact Armour | Chapter 42: Armour; min AR 700, re-roll helmet etc. |
36-41 | Camouflage | Hide for Difficult (1d50) AWE roll. Cammo type per sensor type. |
41-47 | Detect Ambush | AWE times 4 to detect ambush |
48-53 | Diffuse Bombs | as mechanic level 5 plus bot level; double INT on roll |
54-59 | Evasive Action | Avoid mines; combat Normal (1d20) AWE roll; cannot attack unless bot type C |
60-76 | Force Field | Absorb 1d4 times 25 HPS damage; recover 1 min per HPS absorbed |
77-82 | Increase Hit Points | Add 1d6 times 10 percent to HPS Max |
83-88 | Mental Mutation | Chapter 59: Mental Mutations; defensive only |
89-99 | Override Interrupt | Free will. |
00 | Ref's Own Table | |
Die Roll | Defence Type | Explanation |
12) Peripheral Systems
Peripherals are attachments that give the robot some additional flexibility in performing its tasks. These peripherals are non-combative and are used by the robot to survive day to day campaign trials.
Table 11-3.21 Random Peripherals
How many peripherals the robot RP gets is determined by it's robot type.
Robot Type | Type Name | Random Peripheral |
A | Android | Nil |
C-E | Combat, Expendable | 1 Roll |
C-D | Combat, Defensive | 1 Roll |
C-L | Combat, Offensive-Light | 1 Roll; 80% 2nd Roll |
C-H | Combat, Offensive-heavy | 80% 1 Roll |
D | Data Analyzer | 1 Primary; 1 Secondary |
E-P | Explorations, Planetary | 1 Roll |
E-X | Explorations, ExtraPlan. | 1 Roll |
H | Hobbot | 2d4 Rolls |
I-L | Industrial, Lifting | 1 Roll |
I-C | Industrial, Construction | 1 Roll; 10% Second roll |
I-M | Industrial, Moving | 1 Roll |
J-D | Janitorial, Domestic | 1 Roll; 40% Second roll |
J-I | Janitorial, Industrial | 1 Roll |
M | Maintenance | 2 Rolls |
P-R | Police, Riot | 1 Roll |
P-C | Police, Civilian | 1 Roll |
P-S | Police, Special Ops. | 1 Roll |
R-R | Rescue, Retrieval | 1 Roll |
R-S | Rescue, Spillage | 1 Roll |
S | Social | 1 Roll |
T-P | Transport, Planetary | 1 Roll |
T-X | Transport, ExtraPlan. | 1 Roll |
V-D | Veterinarian, Diagnostic | 1 Roll |
V-I | Veterinarian, Interventional | 1 Roll |
Robot Type | Type Name | Random Peripheral |
Table 11-3.22 Primary Peripherals
Common robot RP peripherals. This table is not exhaustive and descriptive only. The peripheral should benefit the robot RP, but not be overpowered.
Die Roll (d100) | Primary Peripheral |
01-16 | Articulation |
17-18 | Air Conditioning |
19-20 | Alarm System |
21-22 | Amphibious |
23-24 | Aroma Production |
25-26 | Cammo Detailing |
27-28 | Chairs |
29-30 | Communications |
31-32 | Copier |
33-34 | Copy Editor |
35-36 | Damage Analysis of self |
37-38 | Detect Radiation |
39-40 | Fire Extinguisher |
41-42 | Food Production |
43-44 | Hairdressing |
45-46 | Horticulture |
47-48 | Hygiene |
49-50 | Languages |
51-52 | Lash |
53-54 | Leash |
55-56 | Laundry |
57-58 | Lights |
59-60 | Magnets |
61-62 | Extra Power Cell (Table 5.8) |
63-64 | Music |
65-66 | Paint |
67-68 | Periscope |
69-70 | Plastics (3d printer) |
71-72 | Power Plug |
73-74 | Recording Equipment |
75-76 | Saw |
77-78 | Sewing |
79-80 | Storage Comparments |
81-82 | Super Stability (auto acceleration) |
83-84 | Tactics |
85-86 | Timekeeping |
87-88 | Vacuum attachement |
89-90 | Video Playback |
91-92 | Hard Copy Printer |
93-94 | Choose A Primary Peripheral |
95-96 | Extra Roll On Primary Table |
97-00 | Roll On Secondary Table |
Die Roll | Peripheral Type |
Table 11-3.22 Secondary Peripherals
Cool peripherals that can transform the robot RP.
Die Roll (d100) | Secondary Peripheral | Description |
01-03 | Class Computer | Function as a player class. Chapter 48 Misc. Eq. |
04-05 | Cybernetic Part | From chapter 59 Physical Mutations (no defects) |
06 | Class | Choose a class from Chapter 8 Classes |
07-09 | Damage Analysis | How damaged is any object target. Plus 1 DD per INT bonus |
10-12 | Detect Ammunition | 1 km per point of AWE |
13-15 | Detect Mutations | 1 hex per point of AWE |
16-18 | Detect Pharmaceuticals | 1 km per point of AWE |
19-21 | Detectors | d3 detectors from Chapter 48 Misc. Eq. |
22-24 | Exatmo Hardened | Atmosphere agnostic |
25-27 | Heightened Control Factor | Double Control Factor |
28-30 | Identify Alien | 2 % per point of INT |
31-33 | Identify Pharmaceuticals | 2 % per point of INT |
34-36 | Identify Value | 2 % per point of INT |
37-39 | Identify Wate | 2 % per point of INT |
40-42 | Identify Weapons | 2 % per point of INT |
43-45 | Increase Speed | Increase Movement Rate by 2-5 times (1d4+1) |
46-48 | Increase Carry Capacity | Increase Wate Allowance by 2 to 7 times (1d6+1) |
49-53 | Languages | Languages as a type D. Relations Bot |
54-56 | Medical Device | See Chapter 47 Medical Equipment |
57-59 | Mental Mutation | See Chapter 58 Mental Mutation as player. |
60-72 | Miscellaneous Device | d3 rolls in Chapter 48 Miscellaneous Equipment |
73-75 | Multi-bot | Combine another bot into this bot. Holy Crap! |
76-78 | Navigation | |
79-81 | Pharmaceutical Effect | Roll in Chapter 50 Pharmaceuticals |
82-84 | Physical Mutation | See Chapter 59 Physical Mutations roll as a player |
85-87 | Robotic Over-Ride | Control other bots. |
88 | Robotic Drone | Control a second smaller robot of any type. |
89-93 | Instant Acceleration | Deadly Rammer |
94-95 | Choose Secondary Peripheral | |
96-99 | Extra Roll on This Table | |
00 | Ref's Own Table | |
Die Roll | Secondary Peripheral | Description |
13) Description
The robot can be shaped like anything the referee wants: fire hydrant, filing cabinet, kitchen appliance, etc. If you choose to let the dice decide roll on the following two tables below to get a basic robot shape. The robotic shape has no bearing on any other robotic abilities be they attacks, peripherals or defences.
Table 11-3.23 Robot Basic Shape
Base shape of the robot RP.
Die Roll (d100) | Basic Robot Shape |
01-05 | Cone |
06-09 | Decahedron |
10-15 | Descriptive Object (couch, car, stove, etc.) |
16-60 | Cube or Parallelepiped |
61-69 | Disc, Saucer |
70-77 | Octahedron |
78-85 | Pyramid, Prism |
86-92 | Sphere |
93-00 | Ref's Own Table |
Die Roll | Robot Basic Shape |
Table 11-3.24 Robot Basic Shape Adjustment
Stretch it, bend it, fold it, flip it.
Die Roll (d100) | Shape Adjustment |
01-20 | Elongated, Stretched |
21-40 | Flattened, Squashed |
41-49 | Inverted |
50-97 | Normal |
98 | Involuted |
99 | Add another basic shape |
00 | Ref's Own Table |
Table 11-3.25 Fancy Attachments
Mechanical accents to help the description.
Die Roll (1d100) | Fancy Attachment |
01-04 | Access Panels |
05-08 | Antennae, Coiled |
09-12 | Antennae, Straight |
13-16 | Antennae, Up and Down |
17-20 | Hoses, Dangling |
21-24 | Hoses, Looped |
25-28 | Indentations, Random
|
29-32 | Indentations, Round |
33-36 | Indentations, Square |
37-40 | Indentations, Triangular |
41-44 | Knobs, Glowing |
45-48 | Knobs, Inflate/deflate |
49-52 | Monitor, Data Stream |
53-56 | Monitor, Static |
57-60 | Protuberances, In and Out |
61-64 | Protuberances, Pointed |
65-68 | Protuberances, Springs |
69-72 | Protuberances, Wobbley |
73-76 | Protuberances, Gnarled
|
77-80 | Random, Sparks |
81-84 | Random, Squirts/Drips |
85-88 | Random, Steam Shots |
89-90 | Things that Whiz/Click |
91-94 | Tubes, Liquid Filled |
95-98 | Tubes, Pulsing |
99 | Tubes, Solid |
00 | Ref's Own Table (chrome) |
Die Roll | Fancy Attachment |
Table 11-3.26 Colour Your Robot
Some paint inspirations.
Die Roll (1d10) | Colour |
1 | Black |
2 | Blue |
3 | Brown |
4 | Green |
5 | Grey |
6 | Orange |
7 | Pink |
8 | Purple |
9 | Red |
10 | Yellow |
Die Roll | Colour |
14) Wate
A robot’s wate will be determined by one of two factors: outdoor and indoor. For robots that are designed to carry out hard work such as heavy lifting or construction, there is the outdoor wate equation. Other robots that are not designed for such load bearing tasks use the indoor wate equation.
Table 11-3.27 Robotic RP Wate
Indoor robot RPs tend to have a lower wate that outdoor. The more power PST and CON the heavier the bot.
Robot Size | Wate In kgs |
Indoor | 8 + CON - DEX + PSTR + 4d20 |
Outdoor | 30 + CON - DEX + PSTR + 3d100 |
Size | Wate |
Extreme Robot Wates: There is a small chance that the robot will be minute or humongous. Roll 1d100 to make a size check. If the roll is one the robot is a nano bot and has a wate of 1 to 1000 grams. If the size check is 100 the robot is a mighty machine and has a wate of 5d100 tonnes. If the robot is either a nano or a mighty the referee will have to make alterations in step (15) Size amongst other things.
15) Size
Size gives a rough estimation of the volume occupied by the robot. The referee rolls dimensions once for each of hite, width and length. These can be arranged in whatever order works best for the personal.
Robot Wate (kgs) | Robot Dimension (cms) |
01-10 | 31-40 (30+d10) |
11-30 | 41-50 (40+d10) |
31-50 | 50-69 (49+d20 |
51-70 | 67-100 (64+3d12) |
71-90 | 84-120 (80+4d10) |
91-130 | 94-130 (90+4d10) |
131-170 | 105-150 (100+5d10) |
171-230 | 125-230 (120+5d20) |
231-300 | 142-250 (130+12d10) |
301 and up | 174-250 (170+4d20) |
Robot Wate | Robot Dimension |
16) Control Factor
Control Factor (CF) is essentially a measure of the robot referee persona’s free will — the higher the Control Factor, the more control the referee has over her robot referee persona.
CONTROL FACTOR (CF) = INT plus (INT level times EXPS LEVEL)
17) Hit Points (HPS)
Robot referee personas simply generate HPS from Table 11-3.29: Robot RP Hit Points.
Table 11-3.29 Robot RP Hit Points (HPS)
Robot Type | Type Name | Hit Points |
A | Android | As per class |
C-E | Combat, Expendable | 5 HPS per CON |
C-D | Combat, Defensive | 20 HPS per CON |
C-L | Combat, Offensive-Light | 15+1d10 per CON |
C-H | Combat, Offensive-heavy | 15+1d10 per CON |
D | Data Analyzer | 2+1d2 per CON |
E-P | Explorations, Planetary | 15 HPS per CON |
E-X | Explorations, ExtraPlan. | 15 HPS per CON |
H | Hobbot | 2d4 HPS per CON |
I-L | Industrial, Lifting | 10 HPS per CON |
I-C | Industrial, Construction | 10 HPS per CON |
I-M | Industrial, Moving | 10 HPS per CON |
J-D | Janitorial, Domestic | 1d4 HPS per CON |
J-I | Janitorial, Industrial | 1d6 HPS per CON |
M | Maintenance | 1d4 HPS per CON |
P-R | Police, Riot | 12 HPS per CON |
P-C | Police, Civilian | 3d4 HPS per CON |
P-S | Police, Special Ops. | 3 HPS per CON |
R-R | Rescue, Retrieval | 5+2d10 per CON |
R-S | Rescue, Spillage | 5+2d10 per CON |
S | Social | 3 HPS per CON |
T-P | Transport, Planetary | 10 HPS per CON |
T-X | Transport, ExtraPlan. | 15 HPS per CON |
V-D | Veterinarian, Diagnostic | 2 HPS per CON |
V-I | Veterinarian, Interventional | 2 HPS per CON |
Robot Type | Type Name | Hit Points |
Robot RP hit points are decided by the robot type and CON
18) Age
A robot referee persona’s age is related to it’s time since fabrication. The longer since fabrication the lower its HPS.
Table 11-3.30 Robot RP Age
Date since fabrication.
Die Roll (1d100) | Robotic RP Age | Percent of HPS Max |
01-05 | Freshly Minted | 100% |
06-15 | Unboxed | 90% |
16-65 | Broken In | 80% |
66-90 | Past Warranty | 60% |
91-99 | Beyond Maintenance | 40% |
00 | Ref's Own Table | |
Die Roll | Robotic RP Age | HPS Reduction |
19) Tech Level
Typically the robot referee persona will have the tech level of the milieu in which it was created. If the referee wishes a tech level can roll a tech level in Chapter 56 Tech Level.
20) Return to Chapter 11