When creating an alien referee persona encounter the referee must keep in mind that she is likely creating an entire alien species. Aliens don’t merely exist unto themselves as a singular entity but are components of a species as are the anthropomorph types. Alien species are generated by the referee either to supply background and interest to a campaign or to provide the primary focus and/or conflict around which to design a campaign. Aliens are referred to as species because they can be unsophisticated animals of an unexplored world or highly developed conquering alien hordes.
There is always the possibility that an alien is the singular creation of a biological research laboratory gone civilized or some other such cloning cliché. Whether the alien is singular in existence or a member of a species, the referee should have it properly prepared.
Generating the Alien RP
Persona aliens are generated in Chapter 6: Aliens. In that chapter, the referee should record all the pertinent information about the alien created. For RP aliens, details like whether they are tool users or educated are very important. Referee persona qualities (8) only apply to an alien RP if it expresses a civilized or tool-using nature. The communication method used between the alien and the expedition is determined by the referee.
Refs should create their own aliens. Aliens custom-designed by the referee are certain to fit into the campaign or terrain that they were designated for. Creating original aliens eliminates the problem of finding that perfect creature necessary for the moment. The alien generation system creates basic creatures that do not have a place in any existing food chain, pre-designed environment, or social system. All these important points that make an alien species more realistic are left to the ref to design around the generated alien. Many referees will discover that rolling up aliens will almost certainly jog their imaginations.
Table 11-1.1 Alien Referee Persona Checklist
The table with the most 1s lists what is needed to hatch and alien referee pesona.1) | Attributes |
2) | Size |
3) | Hit Points (HPS) |
4) | Number of Attacks |
5) | Damage |
6) | Armour Rating |
7) | Description |
8) | Movement |
9) | Mutations |
10) | Age |
11) | Biology |
12) | Society |
13) | Return to Chapter 11 |
1) Alien RP Attributes
For convenience we have included Table 6.2: Alien Attributes here. More detailed discussion about alien attributes can be found in Chapter 6: Aliens.
Table 11-1.2 Alien RP Attributes
Generate the base set of alien Referee Persona attributes here.Alien Attribute | Attribute Range | Dice Rolled |
---|---|---|
AWE, CHA | 3-18 | 3d6 |
CON, DEX, INT, MSTR | 0-25 | 5d6-5 |
PSTR | 0-30 | 6d6-6 |
Alien Attribute | Attribute Range | Dice Rolled |
Attribute Adjustments: Not every referee wants their aliens to have the attribute ranges listed in the alien persona chapter. Often a referee will want a small alien, a dumb alien, a slow alien, or even a dumb, slow, small alien (prey). For special attributes for special aliens refer to Table 11.6: Descriptive Attribute Adjustments. The corresponding alien adjectives such as tough, strong, or smart, are not included and, when desired regular alien attribute generation should suffice.
Table 11-1.3 Downward Alien RP Attribute Adjustments
Example impact of negative descriptors on alien Referee Persona attributes. This list is not exhaustive.Description | Attribute Affected | Attribute Range |
---|---|---|
Unaware | AWE | 1-6 (1d6) |
Ugly | CHA | -5-6 (1d12-6) |
Wimpy | CON | 1-8 (1d8) |
Slow | DEX | 1-6 (1d6) |
Dumb | INT | 1-6 (1d6) |
Docile | MSTR | 1-6 (1d6) |
Weak | PSTR | 1-8 (1d8) |
Delicate | HPS | See Table 11-1.8 |
Shunned | SS | 1-50 (1d50) |
Smallish | SIZE | 0-49 (1d50-1) kgs |
Minute | SIZE | 0-999 (d1000) gms |
Description | Attribute | Attribute Roll |
Table 11-1.4 Upward Alien RP Attribute Adjustments
Positive descriptors improve attributes. Replace the attribute score with the one generated here. This list is not exhaustive.Description | Attribute Affected | Attribute Effect |
---|---|---|
Alert | AWE | 20-25 (19+1d6) |
Handsome | CHA | 20-25 (19+1d6) |
Tough | CON | 18-25 (17+1d8) |
Fast | DEX | 19-24 (18+1d6) |
Smart | INT | 19-24 (18+1d6) |
Resolute | MSTR | 19-24 (18+1d6) |
Strong | PSTR | 21-28 (20+1d8) |
Resilient | HPS | See Table 11-1.8 |
Largish | SIZE | 200-1600 (2d8x100) kgs |
Humongous | SIZE | 6-300 (1d50x6) tonnes |
Famous | SS | 901-1000 (900+1d100) |
Description | Attribute | Effect |
2) Alien RP Size
For convenience we have included Table 6.3: Alien Size here. More detailed discussion about alien size can be found in Chapter 6: Aliens.
Table 11-1.5 Alien RP Size
Determine the size descriptor and wate of the alien referee persona.Die Roll (d100) | Alien Size | Wate Range (kgs) | How To Roll Wate |
---|---|---|---|
01-05 | Tiny | 0-9 | d10-1 |
06-25 | Small | 1-50 | d100/2 |
26-75 | Medium | 51-100 | d100/2+50 |
76-96 | Large | 105-600 | 5d100+100 |
97-00 | Gigantic | 606-6600 | 6d1000+600 |
Die Roll | Alien Size | Wate (kgs) | Dice combo for wate |
Minute Alien Size: Any alien that is Tiny has a chance to be Minute instead. There is a 1 in 6 chance that a tiny alien being minute. Minute aliens are very small and cannot be reasonably run by a player but can be introduced by a referee. Minute aliens have a WATE of 1 to 1000 grams (1d1000). No Minute alien will have a WATE greater than a kilogram. Minute aliens have half the HPS that were rolled for the corresponding tiny alien and PSTR is reduced to one quarter that of the tiny alien’s. All other attributes and measurements remain the same.
Humongous Alien Size: Any alien that is Gigantic has a chance to be Humongous instead. There is a 1 in 6 chance that a gigantic alien is humongous. Humongous aliens have a WATE of 6 to 300 tons (1d50 times 6). Such aliens are impossible for a player to run but can be introduced by the referee. None of the humongous alien’s attributes are different from those of the corresponding gigantic alien.
3) Alien RP Hit Points
For convenience we have included Table 6.4: Alien Hit Points here. More detailed discussion about alien hit points can be found in Chapter 6: Aliens.
Table 11-1.7 Alien RP Hit Points (HPS)
Size, CON, and chance determine the amount of HPS an alien referee persona has.Alien Size | Hit Die | Amount of Dice Rolled | HPS Range |
---|---|---|---|
Tiny | d4 | 1d4 per point of CON | 0-100 |
Small | d6 | 1d6 per point of CON | 0-150 |
Medium | d8 | 1d8 per point of CON | 0-200 |
Large | d12 | 1d12 per point of CON | 0-300 |
Gigantic | d20 | 1d20 per point of CON | 0-500 |
Alien Size | Hit Die | Amount of Hit Die Roll | HPS Range |
Table 11-1.8 Alien RP Hit Points (HPS) Adjustment
Change the HPS as needed to reflect the alien referee persona's nature.Description | HPS Effect | How to Calculate |
---|---|---|
Delicate, absolute | 1 HPS per CON | HPS = CON |
Delicate, relative | -30% HPS | HPS times 0.7 |
Resilient, absolute | 20 HPS per CON | CON times 20 |
Resilient, relative | +30% HPS | HPS times 1.3 |
Description | Attribute | Effect |
4) Alien RP Number of Attacks
For convenience we have included Table 6.5: Alien Number of Attacks here. More detailed discussion about alien number of attacks can be found in Chapter 6: Aliens.
Table 11-1.9 Alien RP Number of Attacks
How often does the alien attack per combat unit.Die Roll (d100) | Number of Attacks |
---|---|
01-10 | 1 per 2 units (1/2 per unit) |
11-80 | 1 per unit |
81-90 | 2 per unit |
91-96 | 3 per unit |
97-99 | 4 per unit |
00 | Ref's Own Table |
Die Roll | Attacks Per Unit |
(5) Alien RP Damage per Attack
For convenience we have included Table 6.6: Alien Damage, and Table 6.7: Alien Attack Type here. More detailed discussion about alien damage and attack type can be found in Chapter 6: Aliens.
Table 11-1.10 Alien RP Damage Per Attack
Determine the damage range per successful attack.Alien PSTR | Tiny | Small | Medium | Large | Gigantic |
---|---|---|---|---|---|
0-5 | d4 | d6 | d10 | d12 | d20 |
6-10 | d6 | d8 | d12 | d20 | 3d10 |
11-15 | d8 | d10 | d20 | 3d10 | 3d12 |
16-20 | d10 | d12 | 3d10 | 3d12 | 4d10 |
21-25 | d12 | d20 | 3d12 | 4d10 | 4d12 |
26-30 | d20 | 3d10 | 4d10 | 4d12 | 5d10 |
Alien PSTR | Tiny | Small | Medium | Large | Gigantic |
Table 11-1.11 Alien RP Attack Type
Attack types are generated and described below.Die Roll (d100) | Attack Type | Examples |
---|---|---|
01-75 | Type A | Bite, punch, lick, rake, gore |
76-97 | Type B | Spit, breath, quill, spray |
98-99 | Type C | Bullet, lazer, dart, ray |
00 | Ref's Own Table | |
Die Roll | Attack Type | Examples |
6) Alien RP Armour Rating
ALIEN ARMOUR RATING (AR) = 500 + 3d100
7) Alien RP Description
For convenience we have included Table 6.10: Alien Body Parts here. It is important to keep track of each body parts terrain type to determine the alien RPs movement rate. The special adornment tables are not included here, but can be found in Chapter 6: Aliens.
Table 6.10 Alien Body Parts
Each alien rolls four times on the table, once for each of Head, Torso, Arms, Legs. The bracketed letters represents what that body part moves best in. l=land, w=water, a=air, s=sessile.Die Roll (d100) | (d6) 1-2 | 3-4 | 5-6 |
---|---|---|---|
01-02 | Alligator (l,w) | Gorilla (l) | Platypus (l,w) |
03-04 | Amoeba (w) | Grasshopper (l,a) | Porcupine (l) |
05-06 | Amphioxus (s-w) | Guinea pig (l) | Preying Mantis (l) |
07-08 | Anemone (s-w) | Hammerhead (w) | Priapolid (w) |
09-10 | Ant (l) | Hawk (a) | Pterosaur (a) |
11-12 | Anteater (l) | Hectapus (w) | Puffer fish (w) |
13-14 | Antelope (l) | Hippopotamus (l,w) | Rabbit (l) |
15-16 | Ape (l) | Horse (l) | Rat (l) |
17-18 | Armadillo (l) | Horseshoe Crab (l,w) | Raven (a) |
19-20 | Barnacle (s-w) | Jellyfish (w) | Rhinoceros (l) |
21-22 | Bat (a) | Kangaroo (l) | Scorpion (l) |
23-24 | Bear (l) | Kelp (a,w) | Sea Star (s-w) |
25-26 | Beaver (l,w) | Koala (l) | Sea Spider (w) |
27-28 | Beetle (l,a) | Ladybug (l,a) | Sea Urchin (s-w) |
29-30 | Blimp (s-a) | Lamprey (w) | Seagull (l,a,w) |
31-32 | Blue Whale (w) | Lemur (l) | Seahorse (w) |
33-34 | Brontosaur (l) | Leopard (l) | Seal (w,l) |
35-36 | Budgie (a) | Lion (l) | Shark (w) |
37-38 | Butterfly (a) | Lizard (l) | Sheep (l) |
39-40 | Cactus (s-l) | Lobster (w) | Shrimp (w) |
41-42 | Camel (l) | Lynx (l) | Skunk (l) |
43-44 | Capybara (l,w) | Mammoth (l) | Sloth (l) |
45-46 | Cat (l) | Manta Ray (w) | Slug (l) |
47-48 | Caterpillar (l) | Marmot (l) | Snail (l) |
49-50 | Centipede (l) | Mite (l) | Snake (l) |
51-52 | Chimpanzee (l) | Mockingbird (a) | Sperm Whale (w) |
53-54 | Cicada (l,a) | Mole (l) | Spider (l) |
55-56 | Clam (w) | Moose (l) | Sponge (s-w) |
57-58 | Cockroach (l) | Morel (s-w) | Squid (w) |
59-60 | Conifer (s-l) | Mosquito (a) | Stegosaurus (l) |
61-62 | Coral (s-w) | Moth (a) | Swan (l,a,w) |
63-64 | Cow (l) | Mouse (l) | Tarantula (l) |
65-66 | Crab (l,w) | Mule (l) | Tarsier (l) |
67-68 | Crocodile (l,w) | Mushroom (s-l) | Tasmanian Devil (l) |
69-70 | Dog (l) | Nototherium (l) | Termite (l) |
71-72 | Dolphin (w) | Opossum (l) | Tick (l) |
73-74 | Do do Bird (l,a) | Orangutang (l) | Tiger (l) |
75-76 | Dragon (l,a,w) | Orca (w) | Triceratops (l) |
77-78 | Dragonfly (a) | Osprey (a) | Trilobite (w) |
79-80 | Duck (l,a,w) | Ostrich (l) | Turtle (l,w) |
81-82 | Elephant (l) | Ox (l) | Tyrannosaurus (l) |
83-84 | Fern (s-l) | Oyster (w) | Viper (w) |
85-86 | Ferret (l) | Paramecium (w) | Vole (l) |
87-88 | Fly (a) | Penguin (l,w) | Vulture (a) |
89-90 | Frog (l,w) | Piranha (w) | Walrus (l,w) |
91-92 | Gila Monster (l) | Pig (l) | Wasp (a) |
93-94 | Giraffe (l) | Pillbug (l) | Wolverine (l) |
95-96 | Goat (l) | Planaria (w) | Wombat (l) |
97-98 | Goose (l,a,w) | Plasmodium (w) | Worm (l) |
99-00 | None (s) | None (s) | Ref's Own Table |
Die Roll | 1-2 | 3-4 | 5-6 |
Table 6.11 Head Adornment
An accent for the head if desired.Die Roll (d12) | Head Adornment |
---|---|
1 | Antenna(e) |
2 | Antler(s) |
3 | Ears (Table 6.10) |
4 | Horn(s) |
5 | Knob(s) |
6 | Peak(s) |
7 | Plume(s) |
8 | Quill(s) |
9 | Spines(s) |
10 | Tufts(s) |
11 | None |
12 | Ref's Own Table |
Die Roll | Head Adornment |
Table 6.12 Torso Adornment
An accent for the torso if desired.Die Roll (d20) | Body Adornment |
---|---|
1 | Arms Adornment |
2 | Bump(s) |
3 | Crest(s) |
4 | Head Adornment |
5 | Hole(s) |
6 | Knob(s) |
7 | Knurl(s) |
8 | Lumps (wet) |
9 | Lumps (dry) |
10 | Ridge(s) |
11 | Ruff(s) |
12 | Scales |
13 | Slime |
14 | Spine(s) |
15 | Spout(s) |
16 | Tree(s) small |
17 | Vine(s) |
18 | Wing(s) |
19 | None |
20 | Ref's Own Table |
Die Roll | Body Adornment |
Table 6.13 Alien Arms Adornments
Like bangles but built in.Die Roll (d10) | Arms Adornment |
---|---|
1 | Adhesive |
2 | Claws |
3 | Hands (human) |
4 | Hooves |
5 | Magnetic |
6 | Paws |
7 | Pincers |
8 | Talons |
9 | Tentacles |
10 | Ref's Own Table |
Die Roll | Arms Adornment |
8) Alien RP Movement Rate
Aliens can move up to one hex/unit per point of DEX. Denizens may hop, slither, scuttle, slime or gallop along with whatever form of locomotion is listed as legs in their Description. The type of creature part that is used to describe the alien’s locomotion will move at the designated movement rate regardless of what the description is. For instance, an alien that looks like a snail could move as fast as an alien that looks like a leopard.
Table 11-1.13 Alien RP Movement
Land, air and sea movement for the alien RP.Movement Type | Quartered Movement | Movement Rate |
---|---|---|
Land (l) | (total Land) divided by 4 | times DEX in h/u |
Air (a) | (total Air) divided by 4 | times DEX in h/u |
Liquid (w) | (total Water) divided by 4 | times DEX in h/u |
Sessile (s) | Non moving | no movement |
Movement Type | Quartered Movement | Movement Rate |
9) Alien RP Mutations
Aliens have a chance of getting mutations; however, they are not generally considered mutations but natural abilities that function the same as mutations. An alien’s mutations apply to the entire species and are more like naturally evolved defensive or offensive abilities. Therefore, alien mutations are not considered mutations in the usual sense – as if they were abnormalities or variations from the norm. Occasionally mutations may force changes in the creature’s physical description as determined in the Description section. If a player running an alien wishes to mutate, she cannot adjust her chance of mutation like humanoid personas can.
Mental Mutations: The chance of an alien having a mental mutation is equal to the alien’s MSTR attribute. An alien with a 15 MSTR would have a 15% chance of having a mental mutation per mutation check. The player stops checking for mental mutations as soon as a roll is failed. So if the player were to roll 11 and 16, her alien would have one mental mutation. These mutations are described in Chapter 58: Mental Mutations.
Physical Mutations: The chance of a creature having evolved a physical mutation is equal to the creature’s CON. For example, a CON of 10 has a 10% chance of having a mutation. Once the alien has a mutation, there is an equal chance of having another. The alien can keep getting additional mutation-like abilities if it keeps making its percent chance. If the player with the alien that has a 10 CON were to roll 3, 9, and 41, her alien would have two physical mutations. The mutations are described in Chapter 59: Physical Mutations.
10) Alien RP Age
All personas except for robots have a projected life-span. The idea of an alien only living for a certain amount of time is a reflection of its biological nature. The life spans of aliens can be very alien indeed when compared to those of humanoid personas. Once the alien category has been determined on Table 11-1.14: Alien RP Age Category, the possible age in years needs to be determined. First generate the total lifespan, and then the possible age in years of the alien can be calculated. More detailed information about alien age can be found in Chapter 6: Aliens
Table 11-1.14 Alien RP Life Stage
The life stage of the alien RP sets the groundwork for calculating all other age elements.Die Roll (1d100) | Alien Age |
---|---|
01-05 | Child |
06-15 | Adolescent |
16-65 | Adult |
66-90 | Older |
91-99 | Aged |
00 | Ref's Own Table |
Die Roll | Alien Age |
Table 11-1.15 Alien RP Maximum Age
Determines maximum age of the alien RP.Die Roll (d100) | Maximum Age | Die Roll |
---|---|---|
01-10 | 1-10 | 1d10 |
10-25 | 10-60 | 1d6 x 10 |
26-75 | 50-120 | 50 + (1d6 x10) |
76-85 | 110-160 | 100 + (1d6 x 10) |
86-93 | 160-250 | 150 + (1d10 x 10) |
94-95 | 100-600 | 1d6 x 100 |
96-95 | 100-1200 | 1d12 x 100 |
99 | 100-100000 | 1d1000 x 100 |
00 | Ref's Own Table | |
Die Roll | Maximum Age | Die Roll |
Table 11-1.16 Alien RP Life Stages
Which component of the alien RP maximum lifespan is spent in each life stage. I.e., how many years does an alien RP spend as a child.Life Stage | Proportion of Life Span |
---|---|
Child | First 1-10% |
Adolescent | 1-6% |
Adult | 10-80% (10d8) |
Older | Remaining Life Span |
Aged | Last 1-4% |
Life Stage | Proportion of Life Span |
Extremely Short Life Spans: If the alien RP’s life span in years is less than 10 years there is a 1 in 6 chance that the aliens lifespan will be measured in months or days or hours. Really short life spans should have an impact on how the alien’s function in their biology and how they live their existence.
Table 11-1.17 Extremely Short Alien RP Lifespans
Parameters for alien RPs with extremely short (progeny) life spans.Die Roll (1d100) | Time Unit | Duration |
---|---|---|
01-02 | Minutes | 1-100 (1d100) |
03-07 | Hours | 1-100 (1d100) |
08-15 | Days | 1-30 (1d30) |
16-30 | Weeks | 1-50 (1d50) |
31-99 | Months | 1-12 (1d12) |
00 | Ref's Own Table | |
Die Roll | Time Unit | Duration |
Extremely Long Life Spans: If the alien RP’s life span is more than 1000 years there is a 1 in 6 chance that the alien will have a maximum life span of 1-1000 million years (1d1000 times 1000000). Yes of course this changes everything about how the alien behaves, it’s culture, and it’s history.
11) Alien RP Biology
All of the alien information up to this date is considered biology but the biology covered here represents superfluous information that will only subtly affect the nature of the alien; whereas the previous biology represented factors that affect the attributes of the alien personas like movement, combat abilities, size, etc.
Biology gives a very brief description of where the alien fits into its ecological system. The biome describes the terrain that the alien is accustomed to living in. The last five tables provide some extra insight into what makes an alien tick. They may seem trivial at first but can be very important under certain circumstances.
Table 6.18 Alien Biology Checklist
Determine the basics of an alien's biology for purposes of history and fun.a) | Alien Biome | Table 6.19 Alien Biome and Table 6.20 Biome Characteristic |
b) | Energy Source | Table 6.21 Alien Energy Source |
c) | Procurement Strategy | Table 6.22 Alien Energy Procurement Strategy |
d) | Reproduction | Table 6.23 Alien Reproductive Method |
e) | Habitat Type | Table 6.24 Alien Habitation Type |
f) | Aroma | Table 6.25 Alien Aroma |
6.19 Alien Biome
Yields a basic description of the type of terrain, or even world, that alien comes from.Die Roll (d100) | Biome Type |
---|---|
01-08 | Coniferous |
09-16 | Deciduous |
17-24 | Desert |
25-32 | Farm |
33-40 | Grassland |
41-48 | Industrial |
49-56 | Megalopolis |
57-64 | Oceanic |
65-72 | Ruins |
73-80 | Tropic Forest |
81-88 | Tropic Grassland |
89-99 | Tundra |
00 | Ref's Own Table |
Die Roll | Biome Type |
Table 8.11 Biome Characteristic
Modifier of a biome.Die Roll (d100) | Biome Characteristic |
---|---|
01-10 | Normal |
11-20 | Toxic |
21-30 | High Gravity |
31-40 | Low Gravity |
41-50 | Thin Atmoshphere |
51-60 | Dense Atmosphere |
61-70 | Underground |
71-80 | Aboveground |
81-90 | Mountainous |
91-99 | Extraplanetary |
00 | Ref's Own Table |
Die Roll | Biome Characteristic |
Table 6.21 Alien Energy Source
Determines what the alien consumes for food.Die Roll (d8) | Energy Source |
---|---|
1 | Herbivore |
2 | Carnivore |
3 | Omnivore |
4 | Chemosynthetic |
5 | Photosynthetic |
6 | Detritovore |
7 | Psionic |
8 | Ref's Own Table |
Die Roll | Energy Source |
Table 6.22 Alien Energy Procurement Strategy
Determines the most common method how the alien acquires it's energy source.Die Roll (d8) | Procurement Strategy |
---|---|
1 | Ambush |
2 | Chase |
3 | Hunt |
4 | Trap |
5 | Infect |
6 | Infest |
7 | Store |
8 | Ref's Own Table |
Die Roll (d8) | Procurement Strategy |
Table 6.23 Alien Reproductive Method
How the alien persona makes more alien personae.Die Roll (d8) | Reproduction |
---|---|
1 | Mitosis |
2 | Oviparous (hatched) |
3 | Spores |
4 | Viviparous (Marsupial) |
5 | Viviparous (Placental) |
6 | Parasitic |
7 | Fusion |
8 | Ref's Own Table |
Die Roll | Reproduction |
Table 6.25 Alien Aroma
What the alien smells like to other personae.Die Roll (d100) | Alien Aroma |
---|---|
01-03 | Alcohol |
04-06 | Apples |
07-09 | Ashes |
10-12 | Bananas |
13-15 | Beans |
16-18 | Beer |
19-21 | Bologna |
22-24 | Bread |
25-27 | Chives |
28-30 | Chocolate |
31-33 | Cigarettes |
34-36 | Cinnnamon |
37-39 | Corpses |
40-42 | Estrogen |
43-45 | Grease |
46-48 | Hay |
49-51 | Hemlock |
52-54 | H.P. Sauce |
55-57 | Ink |
58-60 | Leather |
61-63 | Lemons |
64-66 | Methane |
67-69 | Oats |
70-72 | Oranges |
73-75 | Pork |
76-78 | Rubber |
79-81 | Salmon |
82-84 | Sawdust |
85-87 | Spruce |
88-90 | Swamp |
91-93 | Tar |
94-96 | Tuna |
97-99 | Whiskey |
00 | Ref's Own Table |
Die Roll | Alien Aroma |
Table 6.24 Alien Habitation Type
The alien's preferred location for rest and storage and shiny objects.Die Roll (d12) | Habitation Type |
---|---|
1 | Burrow |
2 | Cave |
3 | Dam |
4 | Hive |
5 | Hole |
6 | Hollow |
7 | Home |
8 | Web |
9 | Foliage |
10 | Trees |
11 | None |
12 | Ref's Own Table |
Die Roll (d12) | Habitation Type |
12) Alien RP Society
Alien society is something for the referee to carefully consider and prepare for her campaign. Alien societies can even be the basis for an entire campaign. The differences in values, architecture, and social organization alone amongst alien cultures would be beyond the duration of a life time of study.
Most of the persona aliens will be rogues or outcasts that have rejected their alien culture thus allowing them to form their own cultural niche. The referee cannot possibly prepare a detailed alien society each time a player generates an alien persona. For the most part, alien personas will not be members of galactic societies or developed countries. If some idea of the alien’s society is necessary but total preparation is not, the referee should turn to Chapter 11: Referee Personas and determine the society’s religious, political, and philosophical beliefs.
Table 11-1.18 Alien RP Society
What kind of a society does the alien RP hail from.Die Roll (1d100) | Description | Explanation |
---|---|---|
01-50 | Feral | Part of ecosystem only. Cannot see tools or artifacts. |
51-79 | Feral plus mundane tools. | Part of ecosystem. May harvest. |
80-85 | Feral Plus mundane tools Plus language | Talks about ecosystem. May harvest. May organize. |
86-89 | Tool User | User of the ecosystem. May use artifacts. |
90-91 | Tool Plus language | May use artifacts. Will be organized. |
92-94 | Educated | Has natural class skills. Has language. Ecosystem is a choice. |
95-97 | Educated tool user | Class training. Will use artifacts. Not part of ecosystem. Will be organized. |
98-99 | Enlightened | Free thought. Cultures. Interconnectivity. |
00 | Ref's Own Table | |
Die ROll | Description | Implication |