Homebrew 1980 by Hugh MacLeod
Special Thanks: The minds that changed the meaning of what a game meant, and how collective play could work. James M. Ward (Metamorphosis Alpha, and Gamma World); Gary Gygax and Dave Arneson (Dungeons and Dragons).
Copywrite © 1983 by Hugh MacLeod
Copywrite © 1990 by Hugh MacLeod
Copywrite © 1993 by Hugh MacLeod
All rights reserved. No copies may be made, in whole or in part, without the expressed written consent of the author. This includes digitizing onto super computers, or the ink quill copying made by small furry gremlins. The Game of Technological Chaos, EXP and the EXP logo are all trademarks of MERV Engineering, Inc.
Written and Designed: H. MacLeod
Editing: Efrosini Drimoussis, Nick Fleming, Afton Lewis, Jason Montgomery, Bruce Murray, Allen Sens, James MacLeod, Patrick Redding, Dave New
Rule Testers: Clint Hocking, Jason Montgomery, Bruce Murray, Allen Sens, James MacLeod
Play Testers: Clint Hocking, Jason Montgomery, Bruce Murray, Allen Sens, James MacLeod, Ilmar Weemes, Stephen White, Afton Lewis, Derek Krezeski, Nick Lacoumantas, Randy Parris, Anyone that complained, Jason Gilley, Nick Langford, Nick Fleming, Nick Kwan, Mark Kwan, Greg Dunn, Jason Liebert, Dave Bulman, John Sirmul, Karl Innes, Joe Jeffries, plus a few more.
Art Direction: Mike Jackson
Illustrators: Mike Jackson, Patrick Redding, Andrew Brechan, Jim Nelson, Eric Hotz, Peggy Lynn McAasic, Duncan X, Mike Deane, Warren Oddsson
Desktop Publishing: Patrick Redding
Copywrite © 2010 Creative Commons License
Web Development: Hugh MacLeod
Typing: Kim Jonasson
Play Testers: Colin, Liam, Jimmy, Benin, Ben, Nigel
Special Thanks: WordPress, Tobias Bäthge (Table Press), OnlineOCR.net
Copywrite © 2018 Creative Commons License
Web Repairs: Hugh MacLeod
Unexpected revision required by a database scramble. Many typos, errors, and mangles also fixed.
Special Unthanks: WordPress and Google Cloud Products. Proprietariness through incomprehensibility.
Intentional error correction (specifically bad writing) and improved ease of use online. This has been rolled into version 6.0. There will be no Version 5.1
Intentional error correction (specifically bad writing) and improved ease of use online. Python persona production is operational. Have a peek. Underway since August 2019. Estimated completion May 2020. Sporadic updates located here.
Persona creation and 3d printing
VTT (virtual table top) integration.
Campaign creation and story frameworks. Section vii.