Gifts are task rolls that the persona can automatically complete. For example, it is convenient for a veterinarian to automatically win their quick fix task roll. For a shining moment of creativity each vocation was assigned their own nomenclature for a gift. Spies had tricks, and nothings had pulls. These were all gifts. No brilliant idea can survives encountering the playing table. So now all vocations have gifts. The list of fun gift alternate names has been left in the rules for fun.
